GOAL: Target arm to be 300units away from character unless character is moving, then I add the velocity + 300offset to the arm. When he stops it should go back to the 300 unit offset.
Right now it keeps on adding 300+velocity.
How can I snap it back to 300 if velocity is going down back to 0.
I’m using an Event Tick right now so it updates all the time.
Hello,
If you add a bool as condition for a branch at tick start and set this bool : true on moving key pressed / false on moving key released, then you can link your actual setting on true and set your arm length 300 on false of the branch.