# Camera Static Error

**URL:** <https://forums.unrealengine.com/t/camera-static-error/426101>\
**Category:** Cinematics & Media\
**Tags:** parenting, unreal-engine, static, Blueprint, question\
**Created:** [May 28, 2018, 5:42am UTC](https://forums.unrealengine.com/t/camera-static-error/426101 "2018-05-28T05:42:36Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_8325b2ba](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_8325b2ba](https://forums.unrealengine.com/u/anonymous_user_8325b2ba)\
**Post date:** [May 28, 2018, 5:42am UTC](https://forums.unrealengine.com/t/camera-static-error/426101/1 "2018-05-28T05:42:36Z")

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[[Album] dsda ![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/b/2/2b2d91d1ec280d55089d8aca2ced531c4316ae24.jpeg "dsda") ](https://imgur.com/a/SScSFdC)

 ![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/2/3/a232b010bb2a145925a688d37eb2986340380a3f.png)

I fixed Animation Grab Right by switching its setting to moveable, but i cant change the camera because it has no option. Iv read horrible things on the internet, do I really need to replace the camera and pick through EVERY single blueprint and replace its references?
