# Camera shaking when uncrouch

**URL:** <https://forums.unrealengine.com/t/camera-shaking-when-uncrouch/1902410>\
**Category:** Programming & Scripting\
**Tags:** crouch, unreal-engine, Blueprint\
**Created:** [June 14, 2024, 12:27am UTC](https://forums.unrealengine.com/t/camera-shaking-when-uncrouch/1902410 "2024-06-14T00:27:48Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![C0L111](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@C0L111](https://forums.unrealengine.com/u/C0L111)\
**Post date:** [June 14, 2024, 12:27am UTC](https://forums.unrealengine.com/t/camera-shaking-when-uncrouch/1902410/1 "2024-06-14T00:27:48Z")

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Hi,

I’m having an issue where my camera shakes when I uncrouch. Does anyone have a solution for this?

I uploaded a video showing the problem and also a printscreen of my code.

Thank you for your time.

 ![Crouch](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/2/7/9279a992d2f5f1cb7e365707e1bc3f82f774fcdf.png)  
Uploading: Crouch.mp4…

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**Author:** ![C0L111](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@C0L111](https://forums.unrealengine.com/u/C0L111)\
**Post date:** [June 14, 2024, 12:32am UTC](https://forums.unrealengine.com/t/camera-shaking-when-uncrouch/1902410/2 "2024-06-14T00:32:01Z")

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Uploading: Crouching.mp4…

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**Author:** ![C0L111](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@C0L111](https://forums.unrealengine.com/u/C0L111)\
**Post date:** [June 14, 2024, 6:44pm UTC](https://forums.unrealengine.com/t/camera-shaking-when-uncrouch/1902410/3 "2024-06-14T18:44:26Z")

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Nobody?

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<div class="post-metadata">

**Author:** ![C0L111](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@C0L111](https://forums.unrealengine.com/u/C0L111)\
**Post date:** [June 15, 2024, 12:47pm UTC](https://forums.unrealengine.com/t/camera-shaking-when-uncrouch/1902410/4 "2024-06-15T12:47:10Z")

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I solved it!

I just unchecked the “Can Crouch” on the CharacterMovementComponent.

I don’t know if I interpreted the problem right but in my view the thing was that I wasn’t using the “Crouch” function. So when I crouch and set my movement state to be “Crouching” there was a conflict between the half height I have set and the one that is set on the CharacterMovementComponent.
