# Camera Shake

**URL:** <https://forums.unrealengine.com/t/camera-shake/35619>\
**Category:** Cinematics & Media\
**Tags:** unreal-engine\
**Created:** [July 16, 2015, 8:29pm UTC](https://forums.unrealengine.com/t/camera-shake/35619 "2015-07-16T20:29:49Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_9cad4347](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_9cad4347](https://forums.unrealengine.com/u/anonymous_user_9cad4347)\
**Post date:** [July 16, 2015, 8:29pm UTC](https://forums.unrealengine.com/t/camera-shake/35619/1 "2015-07-16T20:29:49Z")

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I’m not sure if this is the right section to post this in.  
I’m trying to get this kind of walking effect shown in this video [https://youtu.be/bXlTET9FXVw?t=1m8s](https://youtu.be/bXlTET9FXVw?t=1m8s)

Any help regarding this would be extremely helpfull 🙂

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<div class="post-metadata">

**Author:** ![anonymous\_user\_a339845a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a339845a](https://forums.unrealengine.com/u/anonymous_user_a339845a)\
**Post date:** [July 16, 2015, 8:47pm UTC](https://forums.unrealengine.com/t/camera-shake/35619/2 "2015-07-16T20:47:51Z")

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This might help you out.

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>
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I haven’t used that method in terms of just walking camera shake, but if that doesn’t work you could make a blueprint to offset your camera rotation/position from it’s ‘root’.  
I’ve made stuff like this in unity from scratch, but not in UE4, it’s not too hard, it does take some tweaking though. Basically you pick a sequence of vectors to loop through that act as offsets to the main position of the camera and then you lerp between them as your character is walking in the update/tick loop.

Or I guess you could also just parent your camera to a joint in an animation and just animate the motion you want, I’ve never tried that before though.
