# Camera shake not working when Camera is Child

**URL:** <https://forums.unrealengine.com/t/camera-shake-not-working-when-camera-is-child/485649>\
**Category:** Cinematics & Media\
**Tags:** fps-shooter-game-sam, unreal-engine, issue, question\
**Created:** [July 1, 2021, 10:55pm UTC](https://forums.unrealengine.com/t/camera-shake-not-working-when-camera-is-child/485649 "2021-07-01T22:55:05Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Zero\_Prime](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Zero\_Prime](https://forums.unrealengine.com/u/Zero_Prime)\
**Post date:** [July 1, 2021, 10:55pm UTC](https://forums.unrealengine.com/t/camera-shake-not-working-when-camera-is-child/485649/1 "2021-07-01T22:55:05Z")

</div>

I am working on an FPS where when the player fires their weapon it calls to the Player Controller to play a Camera Shake (C++) I am currently using the Shooter Game Example code as a test bed, but I am getting an issue where the Camera Shake is not working as intended, in-fact its not playing at all.

I am using:

```
if (FireCameraShake)
		{
			PC->ClientStartCameraShake(FireCameraShake, 1.f);
		}

```

to run the Camera shake from the weapon class. The only thing I can think of is that Since I am using a modular Character and the camera is attached to a ‘Camera’ Socket on the skeleton that might be what is causing my issue. But considering when the camera is not Attached or event a child to the Mesh I still get the issue I have no Idea at this point.

 ![342977-cameraissue.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/7/3/773156aa95705d4ebb2570eaa99ca22ca612fb4a.jpeg)
