Camera Shake: Camera doesn't move but attached components do

Hi! I’m trying to use the camera shake class (as I’ve done years before, seems like it’s been changed since last time) and it’s firing when I use it in blueprint except for one small problem: my camera doesn’t move but the components attached to it does. I’ve searched for an answer on google and on here but I seem to have the reverse issue to everyone else (where their components don’t move, but the camera does). What am I doing wrong, I’m thinking the camera has been locked in some way?


Hey @eliasfrost,
could you take a snippet of your blueprint so we can see what exactly you’re implementing? I also have another question - which version of Unreal are you using?

This tutorial on Epics learning site may be of service:

More info would be greatly appreciated though!