Camera-rotation stops when mouse hits wall of Gamewindow

See: Camera Rotation stops when mouse hits wall of Game Window - Programming & Scripting - Unreal Engine Forums

I’m not sure if this is intended behavior but APlayerController | Unreal Engine Documentation does not say that we should not set this variable in the BeginPlay() so therefore I assume that it is a bug.

Removing the

 bShowMouseCursor = true;

and putting it somewhere else (like toggling it with a key) fixes the problem. But putting it in BeginPlay() bugs it again.


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