# Camera no lanscape ( UE-76822 )

**URL:** <https://forums.unrealengine.com/t/camera-no-lanscape-ue-76822/457973>\
**Category:** Cinematics & Media\
**Tags:** bug, unreal-engine, UE4, question\
**Created:** [November 3, 2019, 2:54pm UTC](https://forums.unrealengine.com/t/camera-no-lanscape-ue-76822/457973 "2019-11-03T14:54:53Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![STARATEG](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@STARATEG](https://forums.unrealengine.com/u/STARATEG)\
**Post date:** [November 3, 2019, 2:54pm UTC](https://forums.unrealengine.com/t/camera-no-lanscape-ue-76822/457973/1 "2019-11-03T14:54:53Z")

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Lanscape does not render after changes to LOD  
4.23.1  
[youtu](https://youtu.be/fqaxQPLJtvM)

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**Author:** ![Mordynak](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mordynak](https://forums.unrealengine.com/u/Mordynak)\
**Post date:** [November 6, 2019, 10:49pm UTC](https://forums.unrealengine.com/t/camera-no-lanscape-ue-76822/457973/2 "2019-11-06T22:49:31Z")

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You aren’t changing the LOD. You are changing the render distance.  
Setting it to 1000 would be equal to 10 meters. So it won’t show up as you saw. But setting it back to 0 should definitely make it visible again. I would consider this a bug myself.

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**Author:** ![Mordynak](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mordynak](https://forums.unrealengine.com/u/Mordynak)\
**Post date:** [November 6, 2019, 10:50pm UTC](https://forums.unrealengine.com/t/camera-no-lanscape-ue-76822/457973/3 "2019-11-06T22:50:19Z")

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Just a side note. It’s 2019. Don’t use bandicam. Use something like ShareX.

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**Author:** ![M4g5o](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@M4g5o](https://forums.unrealengine.com/u/M4g5o)\
**Post date:** [November 6, 2019, 10:56pm UTC](https://forums.unrealengine.com/t/camera-no-lanscape-ue-76822/457973/4 "2019-11-06T22:56:38Z")

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Are you saying the default setting not being the same as what’s shown on screen as the bug? Because there wasn’t a bug in the video.

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**Author:** ![STARATEG](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@STARATEG](https://forums.unrealengine.com/u/STARATEG)\
**Post date:** [November 7, 2019, 9:23am UTC](https://forums.unrealengine.com/t/camera-no-lanscape-ue-76822/457973/5 "2019-11-07T09:23:10Z")

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That is the question  
“But setting it back to 0 should certainly make it visible again.”

Once indicating LOD to capture the map will no longer come out

And without LOD, optimization is bad

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**Author:** ![Mordynak](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mordynak](https://forums.unrealengine.com/u/Mordynak)\
**Post date:** [November 11, 2019, 11:00am UTC](https://forums.unrealengine.com/t/camera-no-lanscape-ue-76822/457973/6 "2019-11-11T11:00:39Z")

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The bug in the video is that setting the Max Draw Distance back to it’s default of 0. Should make the object visible at any distance. Whereas it doesn’t.

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**Author:** ![Mordynak](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mordynak](https://forums.unrealengine.com/u/Mordynak)\
**Post date:** [November 11, 2019, 11:04am UTC](https://forums.unrealengine.com/t/camera-no-lanscape-ue-76822/457973/7 "2019-11-11T11:04:36Z")

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I think there is some confusion here. In the video you posted. You don’t alter the LOD at all.  
The value you alter has nothing to do with Level of Detail. It only affects the Maximum Distance at which the object will be rendered.

If you are trying to reduce the complexity of the landscape at a distance, I would look at the “LOD Distribution” section in the details panel. LOD 0 specifically.

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**Author:** ![STARATEG](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@STARATEG](https://forums.unrealengine.com/u/STARATEG)\
**Post date:** [November 11, 2019, 3:05pm UTC](https://forums.unrealengine.com/t/camera-no-lanscape-ue-76822/457973/8 "2019-11-11T15:05:36Z")

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lod = 0 lanscape in the intend zone as at the beginning of the video. But the camera does not see him. Always invisible now.

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**Author:** ![STARATEG](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@STARATEG](https://forums.unrealengine.com/u/STARATEG)\
**Post date:** [May 16, 2020, 10:49am UTC](https://forums.unrealengine.com/t/camera-no-lanscape-ue-76822/457973/9 "2020-05-16T10:49:47Z")

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UE-76822

[![]( " - YouTube") ](https://www.youtube.com/watch?v=fqaxQPLJtvM)

problem still exists 4.25
