Camera movement along with the head movement/rotation of the character in animation.

Hey y’all!

I’ve been looking for a solution for a camera rotation/movement along with the head or character movement/rotation when animation is played.

What I’m doing is I’m disabling character movement and playing the animation using play animation mesh. So, I want camera to move too when character rotates. But now camera stays looking at the same direction and character rotates and it bugs out the whole camera/character view.

Is there any way of making camera to follow character movements when character plays an animation?

Thanks