Issue:
I have a camera attached to a socket which is, in turn, attached to a bone in my character’s skeleton. The bone should rotate according to the player’s input using the ‘Transform (Modify) Bone’ node in Unreal Engine. My goal is to add pitch and yaw values to the current rotation of the bone, similar to how ‘Add Controller Yaw/Pitch Input’ work.
Problem:
When using the ‘Transform (Modify) Bone’ node, the bone rotation does not update correctly. Instead of smoothly adding the new pitch and yaw values (yes, these values are correct), the bone jitters and always resets to its original position. This behavior suggests that the node might not be functioning as intended, or there might be an issue with how the rotation is being applied.
Questions:
- Is there a known issue with the ‘Transform (Modify) Bone’ node that could be causing this jittery behavior?
- Does the node not actually add to the current rotation, but rather does something else?