Camera location changes when actor put in viewport


I’m using the AnimStarter Content from Epic. The character blueprint was working fine but now suddenly the camera of all the character blueprints dislocate as shown in the picture below ! if i remove the spring arm the camera only updates Yaw and Pitch does not change.

I dont know its a bug or some setting messed up !
PLZZ Reply soon.

thnxx in advance !


The camera is going to snap to the spring arm socket location. Adjust the socket location on the spring arm to change where your camera sits.

Is was happening due to collision of a navmesh modifier ! my bad …