I have Pawn. Structure of Pawn is next:
Highlighted in red springarm is rotating around mesh(in my case around car). Mesh has collision. Car stay at floor(has collision too).
I tried different methods:
- Springarm DoCollisionTest is ON. Camera do not passes throug floor but ignore collision of mesh and falls in car.
- Springarm DoCollisionTest is OFF. Added to springarm child(or child of camera has no different) sphere collision.
Camera passes throug floor and mesh.
All collision propeties is Block All.
I think its must be very easy! Something about set flag. But i cant find how to do this) Some one help me)))