Camera goes wild on my rolling ball

Ok, I figured it out :smiley:

I had Z offset on the spring arm to make camera go higher than the ball. When instead I should have Z offset on the camera itself.

That was causing the issue. After I reset spring arm coordinates, it stopped rolling around with the ball.

However, side effect was - when looking from top-down, camera was rolling over the ball, cutting off vision at the bottom of the screen:

So I attached a spring arm with zeroed coordinates to the ball, and then another one to this spring arm:
image

This fixed the issue with both rolling and camera behavior:

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