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Camera flicker when player pawn is destroyed (and respawned) during a sequencer play.

Hi there

I’m playing a sequencer in game that uses and bound actor (a dummy of the player pawn). I set view target to the sequencer camera and it plays correctly. However, part way through the sequencer play, I take the opportunity to reset all players by destroying their pawns and then respawning them. When this happens to the local player, the sequencer camera flickers.

Any ideas?