I am trying to do 2 things with a camera actor in Unreal and can’t figure it out:
1- Locking the camera preview:
When I click the camera actor, I am seeing the preview render in a small window, but if I click another object, that preview is gone.
I would love to keep it there so I can work on the composition in the scene properly.
2- Linking a plane to the camera:
I placed a plane object directly in front of the camera that acts as a pixelmap of sorts, showing me the framing where the render will be placed later on.
I want to have that plane linked to the camera, so when I move the camera, the plane moves accordingly…however I am not able to drag the plane as a child object to the camera.
Anybody knows how to make those happen?
Thanks in advance!