# Camera doesn't stop going down with Lerp(on timeline)

**URL:** <https://forums.unrealengine.com/t/camera-doesnt-stop-going-down-with-lerp-on-timeline/291601>\
**Category:** Cinematics & Media\
**Tags:** crouch, lerp, unreal-engine, question\
**Created:** [August 21, 2014, 2:04pm UTC](https://forums.unrealengine.com/t/camera-doesnt-stop-going-down-with-lerp-on-timeline/291601 "2014-08-21T14:04:38Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Nevermore](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nevermore](https://forums.unrealengine.com/u/Nevermore)\
**Post date:** [August 21, 2014, 2:04pm UTC](https://forums.unrealengine.com/t/camera-doesnt-stop-going-down-with-lerp-on-timeline/291601/1 "2014-08-21T14:04:38Z")

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Hello,  
I’m trying to make custom smooth crouch for my character, but when using timeline with lerp (as seen on screenshot) camera doesn’t stop going down when it should and I end up looking at bottom of the map. The same blueprint works if I ignore lerp transition and just change camera relative location, but it’s too sudden for m project.

[](https://i.imgur.com/lArDBwa.png)

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**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [August 21, 2014, 3:59pm UTC](https://forums.unrealengine.com/t/camera-doesnt-stop-going-down-with-lerp-on-timeline/291601/2 "2014-08-21T15:59:23Z")

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Hi Nevermore,

The issue you are seeing is caused by the Set Relative Location, running two timelines, and the values you are inputting for Z. Here is the crouching solution I use in my own projects, give it a try.

Create and set a variable to store the relative location of the camera at start. Do this in the Construction Script or the Event Graph using a EventBeginPlay node.

![13349-ahub_bpcrouch01.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/c/2/dc25af056ac458209d787b166903186074e8c915.jpeg)

Then set this up in the Event Graph and reverse the Timeline on Release.

 ![13350-ahub_bpcrouch02.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/f/6/2f6ed83510fb1db44c04d359a30fe11e21197c41.jpeg)

I hope that helps and if you have any questions feel free to post them here.

Thanks, TJ

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**Author:** ![Ohmless](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ohmless/32/577877_2.png) [@Ohmless](https://forums.unrealengine.com/u/Ohmless)\
**Post date:** [November 12, 2018, 3:10am UTC](https://forums.unrealengine.com/t/camera-doesnt-stop-going-down-with-lerp-on-timeline/291601/3 "2018-11-12T03:10:44Z")

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How is your CrouchTimeline\_01 Crouch Float Track set up?

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**Author:** ![Chroam](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Chroam](https://forums.unrealengine.com/u/Chroam)\
**Post date:** [May 30, 2022, 2:01am UTC](https://forums.unrealengine.com/t/camera-doesnt-stop-going-down-with-lerp-on-timeline/291601/4 "2022-05-30T02:01:45Z")

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The world may never know…
