I’m trying to switch between two cameras with the same logic. The main level camera for respawns/gamestart and character camera. In Player controller:
The main camera spawns first and it blends correclty from 0 point view. Then character spawns and it switches to his camera instantly without blend.
Both cameras are set to Auto activate. Camera component on character is set to replicate, but it also changes nothing.
Also camera doesn’t switch when the character dies. (It has to, the node is getting called and all print strings are firing the right way)
P.S. It’s all in multiplayer.