Camera Doesn't blend smoothely from one to another.(Multiplayer)

I’m trying to switch between two cameras with the same logic. The main level camera for respawns/gamestart and character camera. In Player controller:


The main camera spawns first and it blends correclty from 0 point view. Then character spawns and it switches to his camera instantly without blend.
Both cameras are set to Auto activate. Camera component on character is set to replicate, but it also changes nothing.
Also camera doesn’t switch when the character dies. (It has to, the node is getting called and all print strings are firing the right way)
P.S. It’s all in multiplayer.

SOLVED
the problem was in “Auto Manage Active Camera Target” set to true in player controller. So I uncheck it and all worked.
Also I unchecked the “Auto activate” on each camera and updated the switch logic to: