Camera Distance Based Tessellation Can't Control in UE4?

Hello Camera Distance Based Tessellation was in 4.8 and perhaps before, and is in 4.9. It is automatic with tessellation for the material and is culled from a certain distance from the material. However I can’t find anywhere on controlling the distance, no input and no mention of an input to where I have looked in Google. Instead RyanB says in the thread below how it can be done. But is there a way to do it without adding this, or is adding it the only option, as it automaticly works in UE4 4.9. I just wish that I could vary the distance.

Update: Tried RyanBs results with my own material, but it did not work. Perhaps implementation went wrong but I would still like too know a way too up the distance cutoff for tessellation. :slight_smile:

Boomp.Boomp.Boomp.