Camera Component in ACharacter

I need a clarification on how ACharacter “sees the world”. I guess It has to be some Camera Component attached by default, but I couldn’t find it. I looked through your API, but I couldn’t spot it as a variable of any relevant class (ACharacter, APawn, AActor, UObject).

Second thing that confuses me is, GetPlayerViewPoint function from AController class. It retruns view position and orientation of an Actor, but of which Actor’s camera? If I had 2 cameras attached to my Actor, how it knows which one to return? Which one is set by default? How can I check that?

Please guys, clarify these basic things to me…