# Camera always follows gun but with no character

**URL:** <https://forums.unrealengine.com/t/camera-always-follows-gun-but-with-no-character/473858>\
**Category:** Cinematics & Media\
**Tags:** gun, unreal-engine, fps, question\
**Created:** [November 2, 2020, 3:12am UTC](https://forums.unrealengine.com/t/camera-always-follows-gun-but-with-no-character/473858 "2020-11-02T03:12:00Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ADHDeveloper](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ADHDeveloper](https://forums.unrealengine.com/u/ADHDeveloper)\
**Post date:** [November 2, 2020, 3:12am UTC](https://forums.unrealengine.com/t/camera-always-follows-gun-but-with-no-character/473858/1 "2020-11-02T03:12:00Z")

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I have no skeletal mesh or mesh in general for my character. I will add that late in my game, I want the gun to always follow the camera but it doesn’t when you look up or down. All the tutorials I look up require a character mesh to transform the spine bones. How do I do this without a player mesh?
