I’m having some issues with the some of the textures in my level when the Camera_Rec_360 and Camera_point_360 actors are present.
When I first load the project and level, the textures on many of the static meshes in the level are frozen at a lower mip (they appear pixilated and blurry).
When the Camera_Rec_360 and Camera_point_360 actors are not present in the level, the textures load fine.
I suspect that something having to do with my project settings and/or the SceneCapture2D and Render Targets used in the Camera 360 blueprints may be causing this.
Does anyone know of a command to force-reload all textures to the highest resolution? Or is there any way to configure the Camera 360 blueprints so that they don’t block other textures from loading?
I have noticed the error in both UE 4.26 and 4.27.