It doesn’t works. The steps to follow are very simple but i still can’t see the RayTracing effects in the Camera_rec_360 output. There are other engine settings? Do you have any logs or somethings that i can send to you?
Send me an email [EMAIL=“Lenina62email@example.com”]Lenina62firstname.lastname@example.org I could connect to you remotely and check what the problem might be.
I have to go with my family now. I’ll be free in 2 hours.
Try test → download the free Archviz project + raytracing in epic games launcher → Learning → Archviz. https://www.unrealengine.com/en-US/b…-now-available
This tutorial for Archviz + Raytracing https://youtu.be/-8AwDtmkyHY
thanks for your answer!!
And i have another problem,how to change the size to 3840X2160 in 360 stereo mode?like this video : 360stereomode-1920x1080-0ab41c056a9a6055f7fb6076f29c0bee — ImgBB
This is my screen now : 2020-07-29-130512 — ImgBB
Rendering must be 1:1. you need to change the size in any video editor. Example rendering in 4000x4000 resolution -> you need to convert it to 4000x2000 or 3840x2160 in any video editor.
Look tutorial https://youtu.be/1UKh0bXI8GI
I purchase your plugin sometimes ago, but dkidn’t have time to try it till now.
I follow your tutorial but i can’t record 360 using the sequencer. It always record the camera actor which is in the sequencer.
The HighResShot system do the same. When i hit play the sequence starts but not showing the Camera_Rec_360 result.
I’m using the last version 4.25.3
I record the procedure i’ve done… but can’t see what’s wrong…
can you help me?
So I have been trying to get higher resolution 360 images. while I can render out at 20,000 x 10,000 with movie queue and highres tiles. It doesn’t seem to make my image look any better. I have been trying many different setting and options but again I am getting the same results every time when I compare the images. Is there something I am missing that will improve the quality of 360 image?
Hi, **luigid! **
Thank you for your purchase. Yes, if you are using a sequencer, you need to make the track inactive.
Look tutorial -> https://youtu.be/BO6LiAyHyaU?t=322
You need select Camera Cut track in sequencer -> right mouse button -> and Deactivate.
Good afternoon, Pulsestudio!
I wrote you an email, please contact me so I can check everything.
Do you have any solutions for removing noise when take 360-HighResShot with RTX-GI?
A great thank you for your amazing support !!! it works fine !!
i have two more question :
1-I wonder what is the use of the spline_for_camera you provide? With your technique of “attaching camera_actor” to the camera_point_360 in the sequencer, the attached camera can be driven by a CameraRail…
2- Now, the PostProcess are directly in the Camera_Rec_360. You don’t need to access the blueprint. Is it correct?
I am looking for a solution to remove noise if used HighResShot system. At the moment, to get a clean image with Raytracing, you need to use Movie Render Pipeline
https://www.youtube.com/watch?v=-8Aw…&index=19&t=5s or https://youtu.be/a_vp7b5Blyg
Hi, **luigid! **
Thank you very much, I try to devote a lot of time to technical support of this product.
Question 1. Look please this tutorial for spline -> https://youtu.be/ZCqrn3l1G_o?t=96. Of course, the implementation is not very complex, but it can be useful.
Question 2. Yes, you can automatically apply post process to avoid seams, this is better used for the entry level.
In General, I recommend doing this manually.
Some Post processing does not work, artifacts appear in the form of seams.
- Vignette = 0 (In Post Process);
- Bloom = 0 (In Post Process);
- ScreenSpace Reflection = 0 (In Postprocess);
- Atmospheric Fog - volumetric off;
- Exponecial Heigh Fog - volumetric off (working, but long rendering);
- Directional Light - Light Shafts Off;
- Exposure (Sometimes due to the uneven distribution of exposure occurs in the seam. Try to adjust the check Exposure method Manual and change Exposure value).
- Ambient Occlusion (Sometimes).
- DOF needs to be turned off;
well, in your video **“Camera 360. PostProcessing 8k. 360 Mono mode OFF SSR_ScreenSpaceReflection”, **it looks like post process are rendering fine, like bloom…
Working all post process, but sometimes seams.
You can check if all the post processes are working, but seams may appear. if you can avoid getting into the seams, then you can use everything. Activate the debug border in the REC 360 camera actor, then you will see where the seam zones may appear. debug border does Not work in Mono 360 (use 1 camera)
Thanks for your answer. One last question for the general settings.
Do you recommend “forward shading” + MSAA?
Does “smooth framerate” in “project/general settings” should be turn off and set to “fixed framerate”?
I recomended using TemporalAA, if used MSAA -> The image will be clearer, but without anti-aliasing. In this case, you will need to increase the resolution of the output image and the size of the texture.
Ty open Camera 360 actor -> Antialiasing value -> False and you see No Smoothness.
No, You don’t need to change frame rate fixed in project settings. Fixed framerate in camera actor 360 actor -> frame rate (this for Hyresshot systemhttps://youtu.be/J7uEiOhkH8o?t=30) . If using Sequencer or Movie Render Pipeline, change frame rate need in this system -> option frame rate.
At last i try the stereo360 (the first one) and i notice a discomfort, as if the right eye was a little different of the other eye…
I’m using a Pico G2 4K. Does the IPD (which is the distance beetween pupils, right?) need to be adapt? or is there an other trick. I’m very new to stereo !!
The 360 camera has 4 stereo modes.
1. 360 Stereo -has a problem with turning the head, but no seams. Before making the final rendering, check whether this method is suitable for you.(
2. 360 Stereo (experimental) -it has the correct stereo when you turn your head, but if objects are close, seams appear.
**3. 360 Stereo(Omni) - (look video -> **https://www.youtube.com/watch?v=SqQtM1xZFrE&t=377s)
You can render as usual using the 360 camera, rendering time fast. However, you must activate the Omni Directional in Project Settings function.
- Quality(Experiment) - not working for change texture size. Changes manual. If any question, contact to me.
- If you use tessellation in your material, objects in your right eye may move in the photo.
Possible solution: Disable the Tesselation function.
- The shadows don’t look right, they don’t seem to be positioned correctly. Problem shadows.
Possible solution: You need to bake the shadows.
Unfortunately, dynamic shadows not always displayed correctly.
4****. Stereo Panoramic (used standart free Stereo Panoramic Plugin).
This mode adds a simple interface for working with the Stereo Panoramic plugin.
This mod is best used only for rendering stereo images. The rendering time is long.
- Change value Captures Speed
The number of scene captures to capture concurrently. Raising or lowering the value of Captures Speed (SP.ConcurrentCaptures) can greatly affect capture times. If you set this value too low, you will not be capturing the optimal number of scene captures for parallel processing. If you set this value too high, you will overwhelm the GPU.
An interface has been added for this mode in Camera Rec 360 actor, panel Stereo Panoramic System.
Everything is already set up to work and get a high-quality stereo image.
theme information https://forums.unrealengine.com/unre…16#post1768616
I will answer in more detail a little later, in a few hours