Do you have the opportunity to direct me a small scene so that I can conduct experiments to achieve the best smoothing quality? Link to the project, please send by personal mail. Mail: [EMAIL=“Lenina62email@example.com”]Lenina62firstname.lastname@example.org Do not worry about confidentiality, after help, I delete projects.
I would also like to see the settings of the 360 camera. Can you send me an image?
I will find some resource to check possible anti-aliasing options. I will write to you later.
hello, thanks for the help! Yes I set these parameters but I still have that cartoon effect. if we solve it I would be very happy … The scene is very light and changes from the images I sent you, but I have the same problems! I’m sending you the file with wetransfer. regards
I managed to automate the connection to the configured sequencer cameras.
This makes it easier for those who have configured the project with cameras in the sequencer.
Now I’ll check what errors may be fixes.
Hello ElizzaRF, I’m successfully calculating a long animation (18000 frame). After 2 days of calculation, Unreal crashed! How can I restart the animation from that point? I’m using the screen shot system and I would like to be able to restart the animation with a delay to avoid calculating everything. The clouds and other moving objects on stage, start their animation again if I move the green key frame in the sequencer. thank you very much
Moderation keep my message hidden all this time so: I solved exposure’s problem by increase light’s candelas to 500 and attenuation radius to 10000. It’s not a big problem and I will investigate on “the post processing settings in scene: Exposure or Camera ISO”, like you said
After that, I have two problem:
there are distortion on top and bottom (see picture in attachment). I don’t know if that be solve on Unreal Engine. This is a problem I found also on the plugin PanoramaCaptureContent. But I tried another software: Lumion, within this problem doesn’t be. May there is a way to solve that on Unreal Engine ?
I want to export 8k picture (video frame by frame), so : 8196 x 3840 px. Now, I can export 7680 x 3840 px with your program. May is it possible to export 8k ?
With the release of each unreal engine version, the brightness changes in different ways.
Starting from 4.22, 4.23, 4.24, the exposure setting is changed in Camera Iso. Be sure to specify a manual exposure mode.
**1.**Yes, there is a pixel distortion at the bottom and top, but this is not related to the operation of the panoramas of the plugin. I have a different approach and I plan to fix this in future updates.
As a solution, you can try to darken the area, put a logo under the camera, maybe use blur in this area.
Do not forget to increase the size Render Target Texture - recomended 4096 px for best quality.
Description camera 360 Important/Additional Notes: Sequencer Editor:7680x7680 px. RenderTarget Texture: 2048, you can change the resolution of the render target Textures at higher resolutions (4096 and more). HighResShot System- not limit px for sequence and screenshot. However, if you specify a very large size, the application may crash.This is enough for 4K, 8k video.
Some Post processing does not work, artifacts appear in the form of seams (Artifacts appear):
-AtmosphericFog:Volumetric Fog (seams);
-Exponential height fog: (artifacts in frames may be observed due to load);
-Stereo 360-when rotated, stereoscopy effect is lost, if rotated 180 degrees the image looks inverted.It seems the Left eye and right are swapped, as this is a recorded video.