Calling the event receive Draw HUD on Custom event

@ - I initially tried using the branch instead of sequence but I ran into trouble when both were true. If the condition was true, the second branch that would have triggered if false (if I stacked them) wouldn’t get a to be evaluated. I figured using a sequence I would step through and evaluate each situation as it does the work linearly. As I can add pins to the sequence, I can manage all my HUD calls way.

Right?