Calling Spawn() on a Guard Spawner Device Fails ALL THE TIME

Sorry, I sorted it out and made a tutorial about it as there are some catches to making it work. I don’t think it’s a bug, but it’s definitely something that people will not know for sure. I’ll put this up in the community tutorials section too. The key was to make sure to set a value for the number of guards to spawn, to be higher or at least equal to the amount you will end up spawning.

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