# Calling a menu from a sequence

**URL:** <https://forums.unrealengine.com/t/calling-a-menu-from-a-sequence/629377>\
**Category:** Getting Started & Setup\
**Tags:** timeline, menu-creation, unreal-engine, UE5-0, sequence, question\
**Created:** [August 16, 2022, 9:05am UTC](https://forums.unrealengine.com/t/calling-a-menu-from-a-sequence/629377 "2022-08-16T09:05:38Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![TijerinArtStudio](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tijerinartstudio/32/482290_2.png) [@TijerinArtStudio](https://forums.unrealengine.com/u/TijerinArtStudio)\
**Post date:** [August 16, 2022, 9:05am UTC](https://forums.unrealengine.com/t/calling-a-menu-from-a-sequence/629377/1 "2022-08-16T09:05:38Z")

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Hi, I would like that at the end of a sequence a menu appears on screen with buttons that take me to another sequence (in fact I want this to be the base of my game), do you know how to make a menu appear in a sequence? Is it a good idea to make a menu in each of the decisions or maybe it’s better to make just a menu with thousands of variables?

 ![Secuencer choice](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/a/5/3a5f75e63a34179ef5fc1b18cec8ff2d25d58d17.jpeg)

I’ve read several times the unreal tutorial [“Calling Events through Sequencer”](https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/Sequencer/HowTo/TracksEvent/) and [“Event Track”](https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/Sequencer/Overview/Tracks/EventTrackOverview/), but it doesn’t seem to have the answers I’m looking for.  
I can only get this far because when I play the sequence in the game the menu does not appear:

 ![Secuencer choice 2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/7/3/4730bcff646fd9c88297a096b35d4f1cd7fc5be2.jpeg)

Best regards and thanks in advance.

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<div class="post-metadata">

**Author:** ![TijerinArtStudio](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tijerinartstudio/32/482290_2.png) [@TijerinArtStudio](https://forums.unrealengine.com/u/TijerinArtStudio)\
**Post date:** [September 12, 2022, 3:39pm UTC](https://forums.unrealengine.com/t/calling-a-menu-from-a-sequence/629377/2 "2022-09-12T15:39:56Z")

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All right, I’ve worked it out. It turns out that I hadn’t understood correctly how a menu works, if someone has the same problem as me, first learn how to create a menu that appears on the screen and then simply recreate it in a “sequence event”. Anyway I leave the screenshot in case it helps.

 ![Listo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/3/3/533d3258e5a85eebf42fb988cde920c3ea20d7df.jpeg)
