Hi, I have execute MyObject->CallFunctionByNameWithArguments(*Command, ar, NULL, true);
I run this command for any Unreal object and it works normally …
Now I have a BluePrint that I created and I put a SpotLight as an example and created a SetLightIntensity function to perform Spotlight intensity …
When I run MyBluePrint-> CallFunctionByNameArguments …
The float function parameter of my blueprint always receives zero … why ???
I have tried to make parameters in bool, vector, int, etc … in any function of a BluePrint that is not native to unreal objects I do not receive value … because ???