Call event in Actor Blueprint from Sequencer

Help! I need to call an event in an existing Actor Blueprint Event Graph (instead of relying on EventBeginPlay) from Sequencer.
I’ve tried following this

but I need something a little more basic. I assume I would need to set up and use a Blueprint Interface but beyond that am struggling. Is there a good basic tutorial somewhere?

Hope this helps: Calling Events through Sequencer | Unreal Engine Documentation

1 Like