Calibrating weapons and objects to the skeleton in Advanced Locomotion System v4?

How would one go about calibrating weapons to the retargetted ALS skeleton on a custom skeletal mesh? I’ve set up everything properly but my weapons are spawning slightly above the character’s hand.

For anyone who may be experiencing the same issue, go to the Character BP of your ALS character. In my Blueprint tab (left side), under functions, under “held object” category, there’s a function called AttachToHand. Double click to open it up and you’ll see multiple methods to attach to hand. Each method has an input offset value. You can adjust the offset manually to calibrate the that weapon type to the hand.