# Calculating speed on spline

**URL:** <https://forums.unrealengine.com/t/calculating-speed-on-spline/2183000>\
**Category:** Film, TV & Animation\
**Tags:** unreal-engine, Automation, Blueprint\
**Created:** [December 8, 2024, 9:20am UTC](https://forums.unrealengine.com/t/calculating-speed-on-spline/2183000 "2024-12-08T09:20:42Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Artefix\_3D1](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/artefix_3d1/32/558508_2.png) [@Artefix\_3D1](https://forums.unrealengine.com/u/Artefix_3D1)\
**Post date:** [December 8, 2024, 9:20am UTC](https://forums.unrealengine.com/t/calculating-speed-on-spline/2183000/1 "2024-12-08T09:20:43Z")

</div>

Ever struggled with calculating vehicle speed while animating over a spline?

On every project where I had to animate vehicle at the exact speed in km/h or knots I had to calculate difference between start and end point, do the math and still if an object travels on a curved spline calculation would be incorrect. That’s why I’ve created a Blueprint which solves this problem for you and takes you even step further so that you can add modifiers to your animation.

Now I can animate any type of vehicle or flocks basically in a minute.

[Spline animation with accurate speed](https://youtu.be/iENh-Nhao5A)
