Calculate Spline Tangent

Hi,

I have to calculate a spline tangent manually, because I don’t update the spline and just have the points.

I want to blend the meshes together at the corner.

I draw a pic to visualize it:

So I have to calculate the purple tangent given the Splinepoints.

My problem is also, that I don’t know where the tangent vector has to “point at” to get this spline turn, because I can’t find any documentation on it.

It doesn’t matter if your solution is BP c++ or just an explanation. Every help is appreciated.

Thanks in advance!