Hi,
I have to calculate a spline tangent manually, because I don’t update the spline and just have the points.
I want to blend the meshes together at the corner.
I draw a pic to visualize it:
So I have to calculate the purple tangent given the Splinepoints.
My problem is also, that I don’t know where the tangent vector has to “point at” to get this spline turn, because I can’t find any documentation on it.
It doesn’t matter if your solution is BP c++ or just an explanation. Every help is appreciated.
Thanks in advance!