# Cablecomponent does not use emissive material

**URL:** <https://forums.unrealengine.com/t/cablecomponent-does-not-use-emissive-material/460241>\
**Category:** Rendering\
**Tags:** cablecomponent, unreal-engine, emissive, question\
**Created:** [January 6, 2020, 11:24am UTC](https://forums.unrealengine.com/t/cablecomponent-does-not-use-emissive-material/460241 "2020-01-06T11:24:18Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![jimsnomis](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jimsnomis](https://forums.unrealengine.com/u/jimsnomis)\
**Post date:** [January 6, 2020, 11:24am UTC](https://forums.unrealengine.com/t/cablecomponent-does-not-use-emissive-material/460241/1 "2020-01-06T11:24:18Z")

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Using the cable component and setting its material to an emissive material, the emissive part does not have any effect, it’s just lit. Does anyone know how to enable this in CableComponent.cpp?
