For some time I’ve noticed a little limitation, something noticed by others here also when attempting to create ropes, chains, etc … using splines that react physically(collision/gravity) with dynamic environments. Then I bumped in Cable Component Plugin Feature.
But the cable component only uses cylinder mesh as particle effect, creating pipe cables.
I can not add custom meshes to act look like chain links, barbed wire sections, bones… or simple sprites or planes, is not possible to add custom material with normal map, etc.
It could be quite interesting the feature, one array to choose particle effect or/mesh/material Intended to act as SIM Particles in Cable Component. The ability to changing particle effect within cable component details pannel to create things like ropes, barbed wires, bone chains, animated fire effect…etc, using Cable Component.