Cable component not updating during movement/while moving actor.

Hello!

Would you be able to say how you rebuilt the solution with the altered code?
By simply removing “OnUpdateTransform” from the .h and .cpp files, nothing happens.
I’ve tried to rebuild and regenerate project files, but it always runs the old version.
I then tried first deleting the Intermediate and Binary files from the CableComponents plugin folder, thinking that would ensure they are regenerated - this just leads to me not being able to launch unreal, with the error message “The following modules are missing or built with a different engine version: CableComponent”. Building and regenerating the project’s and UE5’s files on VS studio has no effect here as well.
I have also tried utilizing the batch tools in Engine/Build/BatchFiles, but they close as soon as i open them (maybe im supposed to use them with specific arguments?)

For information, I am using version 5.3.2, directly downloaded and installed through the Epic Games Launcher. Does this stop me from being able to modify and regenerate source code?