# Cable component attach end to get strange behavior

**URL:** <https://forums.unrealengine.com/t/cable-component-attach-end-to-get-strange-behavior/382094>\
**Category:** Blueprint\
**Tags:** cablecomponent, projectile-movement, unreal-engine, UE4, Blueprint, question\
**Created:** [January 17, 2017, 6:00am UTC](https://forums.unrealengine.com/t/cable-component-attach-end-to-get-strange-behavior/382094 "2017-01-17T06:00:21Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Shonan80](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shonan80](https://forums.unrealengine.com/u/Shonan80)\
**Post date:** [January 17, 2017, 6:00am UTC](https://forums.unrealengine.com/t/cable-component-attach-end-to-get-strange-behavior/382094/1 "2017-01-17T06:00:21Z")

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Hi everyone,

I have a strange issue with the cable component trying to create a third person hook. I am using a line trace to get the hook position and spawn an actor there. Then I use an homing projectile until that actor and attach the end location of my cable component to that projectile. Until there, it works like a charm. But then, when I try to use the Set Attach End To to the spawned actor, the end location attachement point is not at the actor location. If I attach the actor before to use the set end location to the projectile, it works just fine but if I do it after, I have this issue.

Here are the screens of the blueprint + issue

 ![122367-presse.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/f/5/9f57bb6b228787b4b2454d412c4455573abc2f91.png)

 ![122368-moverope.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/c/3/5c30347a31c716d664192c8e5d1726892cab46dd.png)

![122369-hooked.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/c/3/cc358e9259935704593aafef67daac03aaeed000.png)

 ![122370-bug.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/d/8/7d864f7400c7f12c3cf47e7dbbe776a63f76a435.png)

The cube in the wall is the spawn actor where the cable end location should be attached to.

Thank you for your help 🙂
