# Cable collision not blocking character

**URL:** <https://forums.unrealengine.com/t/cable-collision-not-blocking-character/395237>\
**Category:** World Creation\
**Tags:** cable, cablecomponent, unreal-engine, Collision, question\
**Created:** [June 1, 2017, 11:44am UTC](https://forums.unrealengine.com/t/cable-collision-not-blocking-character/395237 "2017-06-01T11:44:31Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![tetradink](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tetradink](https://forums.unrealengine.com/u/tetradink)\
**Post date:** [June 1, 2017, 11:44am UTC](https://forums.unrealengine.com/t/cable-collision-not-blocking-character/395237/1 "2017-06-01T11:44:31Z")

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Hello,

I’m trying to use a cable to block a character walking into it. I have enabled collision and so when my character walks into it, it initially deforms but after a set distance/ force the character passes through the cable (see gif).

I have enabled collision, set both the cable actor and character to block all and experimented with the other settings like continuous collision detection with no change.

I appreciate cable collision is marked as ‘experimental’ in the documentation but is there something I’m not getting?

Thanks

 ![140015-cable_collision_settings.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/7/3/e7340c95628d195ac4b125979e375abf4c48e86d.png)
