# Cable Actor Problems Within Blueprint

**URL:** <https://forums.unrealengine.com/t/cable-actor-problems-within-blueprint/28503>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [April 27, 2015, 1:32am UTC](https://forums.unrealengine.com/t/cable-actor-problems-within-blueprint/28503 "2015-04-27T01:32:04Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_71b0e434](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_71b0e434](https://forums.unrealengine.com/u/anonymous_user_71b0e434)\
**Post date:** [April 27, 2015, 1:32am UTC](https://forums.unrealengine.com/t/cable-actor-problems-within-blueprint/28503/1 "2015-04-27T01:32:04Z")

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Hello,

My objective is to create a blueprint for a grappling hook. Ideally a mass that I can shoot from my character that is attached via a cable. Once the mass is shot and hits an object in the map, it will attach, allowing the character to be pulled towards the object.

Right now I’m stuck because I cannot get the option to attach the cable to another actor, like I do when I add it from the scene editor. It appears that I cannot get the option only when I’m in blueprint editor. I would like to make the Grappling hook into a blueprint on it’s own so that i don’t have to recode it for each map. I would also like to make it an item you can pick up when needed.

Any advice on this would be greatly appreciated!

I am running version 4.7.6

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**Author:** ![paploo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@paploo](https://forums.unrealengine.com/u/paploo)\
**Post date:** [April 27, 2015, 4:56am UTC](https://forums.unrealengine.com/t/cable-actor-problems-within-blueprint/28503/2 "2015-04-27T04:56:22Z")

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You can try these tutorials. They come with very basic functionality, but you can do more addition and tweaks as per your requirement

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