Did some research into why my textures did not work exporting a FBX to Unreal from C4D. What i learned was that FBX does not support third party shaders in its export leaving me with a blank material in Unreal (probably something to do also with how unreal reads the material)
This is what i created with displacements on a material in C4D following a tutorial from youtube :
What i am curious about , is there a way in UE4 to replicate displacement shaders with a material blueprint without actually making any heightmap textures and such ?
I’m not sure what C4D can export to UE4, but with several other programs if you use the most basic material type you can export that with basic color/diffuse maps, etc. and that will import to UE4. As far as displacement goes, you absolutely have to use a displacement map but you can do displacement by enabling tesselation in the material and plugging in your displacement map.
If you’re using something like a Noise map in C4D you will need to bake that to an image file so that you can use it in UE4.