Did some research into why my textures did not work exporting a FBX to Unreal from C4D. What i learned was that FBX does not support third party shaders in its export leaving me with a blank material in Unreal (probably something to do also with how unreal reads the material)
This is what i created with displacements on a material in C4D following a tutorial from youtube :
What i am curious about , is there a way in UE4 to replicate displacement shaders with a material blueprint without actually making any heightmap textures and such ?
Cheers for any help.