[C++ Video Tutorial] How to start coding a game like Temple Run

Try using the following

SpringArm->AttachToComponent(RootComponent, FAttachmentTransformRules::SnapToTargetNotIncludingScale);

and

Camera->AttachToComponent(SpringArm, FAttachmentTransformRules::SnapToTargetNotIncludingScale, USpringArmComponent::SocketName);