[C++]UMG UImage didn't update.

When I run to play or launch this, it changes the image of the UImage. However, when I package it, the image doesn’t get updated. like this!

image

Here is my code below

auto set = LoadObject(NULL, TEXT(“Texture2D’/Game/img.img’”), NULL, LOAD_None, NULL);

test->SetBrushFromTexture(set);