C++ Transition Guide for 4.20

First change: bGenerateOverlapEvents from UPrimitiveComponent changed from “bGenerateOverlapEvents = bool;” to “SetGenerateOverlapEvents(bool);

Second chage: **bUseControllerViewRotation **from CameraComponent got_DEPRECATED.


Now you have to use bUsePawnControlRotation.
https://forums.unrealengine.com/core/image/gif;base64
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The point is: IntelliSense tells me that bUseControllerViewRotation is inaccessible, but on 4.19 that was not happening.
1b1ab926375f2c1501b6ae6ed5e2318407cc830e.png

Third chage: I’m getting errors with a function called on my Slate Widget Tick() when playing, after a few seconds
bd3c26c397dbc9ef7dd75ae5dc86108c1722d6c4.pngpt-BR to en-US … [787] LogWindows: Warning: CreateProc failed: The sistem can not find the especified file. (0x00000002)

CrashReport:
d48bc5ccb709bfb19434a330360974266f8d6bbc.png

My code:
9b550d2b0824d8d7b435b13efee2f07e2f87631b.png

As you can see, “Create”, “SetScalarParameterValue” and “SetTextureParameterValue” are inacessible (IntelliSense).
Changed the #include lines (and paths) to header file and the result was the same.