Hello! Im new to Unreal Engine and i’m trying to understand all the concepts used in this little world. I have read a lot but I’m still a little bit confused, so I am asking for some advice on the structre of the code.
I have a microcontroller connected to the COM port sending information about board angles (each board has an ID number). So the thing I have to achieve is, read this information and update the rotation of all boards in the level. If a new board is detected, i should spawn a new board, and if no information of a board is sent in the last two seconds, that board must be destoyed.
For this simple behaiviour is it ok to implement an APlayerController to read the port, and be the responsible of controlling boards spawning/destroying??
Any little help will be much apreciated!!
Have a nice day,