# C++ online Multiplayer: Where to start off?

**URL:** <https://forums.unrealengine.com/t/c-online-multiplayer-where-to-start-off/133414>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [November 13, 2019, 2:57pm UTC](https://forums.unrealengine.com/t/c-online-multiplayer-where-to-start-off/133414 "2019-11-13T14:57:01Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![acxsasx](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@acxsasx](https://forums.unrealengine.com/u/acxsasx)\
**Post date:** [November 13, 2019, 3:47pm UTC](https://forums.unrealengine.com/t/c-online-multiplayer-where-to-start-off/133414/2 "2019-11-13T15:47:16Z")

</div>

See pinned post.

> **[An Unreal Engine Blog](https://cedric-neukirchen.net/)**
>
> An Unreal Engine Blog

> **[Unreal Gameplay Framework Guide for C++ – Tom Looman](https://www.tomlooman.com/ue4-gameplay-framework/)**
>
> The Gameplay Framework of Unreal Engine 4 provides a powerful set of classes to build your game. Your game can be a shooter, farm simulator, a deep RPG, it doesn't matter, the framework is very flexible and does some heavy lifting and sets some...

His class is a must imho for starting out. I wish I had it when I started. Would have saved me MANY hours! [Create Multiplayer Games with C++: Unreal Engine Mastery | Udemy](https://www.udemy.com/course/unrealengine-cpp/)

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

> **[Networking and Multiplayer](https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/Networking/)**
>
> Setting up networked games for multiplayer.

> **[RPCs](https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/Networking/Actors/RPCs/)**
>
> Designating function replication across the network

> **[Component Replication](https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/Networking/Actors/Components/)**
>
> Setting up components for replication across the network

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