Hi Charles,
I purchased your material yesterday, so I have been playing with it today I was wondering why the Diplacement ViewDistance 0.07 is displaying
more displacement futheraway? Wouldn’t you need more displacement closer up to the camera and while futher away less displacement?
Also a question about those AO/gloss maps. Are those spec maps? How did you create them from which base… texture did you use? Thank you.
Are small upgrades going to be free? if you example add detail normal maps? many Thanks!!