# C++ Management Landscape

**URL:** <https://forums.unrealengine.com/t/c-management-landscape/41931>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [September 16, 2015, 3:41pm UTC](https://forums.unrealengine.com/t/c-management-landscape/41931 "2015-09-16T15:41:32Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![MisaGu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MisaGu](https://forums.unrealengine.com/u/MisaGu)\
**Post date:** [September 16, 2015, 3:41pm UTC](https://forums.unrealengine.com/t/c-management-landscape/41931/1 "2015-09-16T15:41:32Z")

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Hello,  
I’m wanna make a procedural landscape generation in my project - the main problem (for now),  
that i’m not understand how to manipulate vertices of landscape?!  
How to move/set them up/down?!  
Where are this data stored?

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**Author:** ![Jambax](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jambax/32/904177_2.png) [@Jambax](https://forums.unrealengine.com/u/Jambax)\
**Post date:** [September 16, 2015, 6:26pm UTC](https://forums.unrealengine.com/t/c-management-landscape/41931/2 "2015-09-16T18:26:42Z")

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Landscape isn’t designed to be manipulated in realtime, they’re supposed to be static. If you want to do dynamic terrain, you’d be better off creating your own system.

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**Author:** ![MisaGu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MisaGu](https://forums.unrealengine.com/u/MisaGu)\
**Post date:** [September 16, 2015, 7:01pm UTC](https://forums.unrealengine.com/t/c-management-landscape/41931/3 "2015-09-16T19:01:07Z")

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> [@TheJamsh;380497](#):
>
> Landscape isn’t designed to be manipulated in realtime, they’re supposed to be static. If you want to do dynamic terrain, you’d be better off creating your own system.

I just wanna make the pre-generation with a static size (in level loading), after that level will be started. In this case can I make it on UE4 or still NOT?!  
If second, than what do you recommend to do, except changing engine?! I have read something about a mesh visualization as a landscape… or something like this… I hope you understood what I mean…  
…Is it possible to generate ‘landscape’ (or something which looks like this) in UE4?!

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**Author:** ![MisaGu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MisaGu](https://forums.unrealengine.com/u/MisaGu)\
**Post date:** [September 16, 2015, 7:13pm UTC](https://forums.unrealengine.com/t/c-management-landscape/41931/4 "2015-09-16T19:13:30Z")

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Oo - I finally found how is correctly called - “terrain generation”. My apologies for misinforming you…

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**Author:** ![Jambax](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jambax/32/904177_2.png) [@Jambax](https://forums.unrealengine.com/u/Jambax)\
**Post date:** [September 16, 2015, 8:40pm UTC](https://forums.unrealengine.com/t/c-management-landscape/41931/5 "2015-09-16T20:40:01Z")

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You can do Procedural Mesh Generation if that’s close to what you’re looking for?

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<div class="post-metadata">

**Author:** ![MisaGu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MisaGu](https://forums.unrealengine.com/u/MisaGu)\
**Post date:** [September 17, 2015, 10:21am UTC](https://forums.unrealengine.com/t/c-management-landscape/41931/6 "2015-09-17T10:21:10Z")

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> [@TheJamsh;380605](#):
>
> …what you’re looking for?

I’m trying make a terrain generation… and the problem that I don’t know how to do that in unreal(  
May you recommend me something to read or…, I don’t know, something which can help to solve a problem…

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<div class="post-metadata">

**Author:** ![Jambax](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jambax/32/904177_2.png) [@Jambax](https://forums.unrealengine.com/u/Jambax)\
**Post date:** [September 17, 2015, 11:02am UTC](https://forums.unrealengine.com/t/c-management-landscape/41931/7 "2015-09-17T11:02:11Z")

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> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

That’s all I can suggest to be honest!
