So I’ve been trying to implement Jumping using the Character Movement Component. I’ve bound the Jump Action to the spacebar. Once it’s pressed nothing happens… Is there a solution to this or do I have to do something completely different?
In the Tick funtion I call Super::Tick
I tested the CanEverJump() function and it returned true.
I found a solution, I had to untick the checkbox from the CaspuleComponent to Simulate Physics.