# C++ interface implemented in blueprint fails cast

**URL:** <https://forums.unrealengine.com/t/c-interface-implemented-in-blueprint-fails-cast/340138>\
**Category:** UI\
**Tags:** interface, cast-failed, unreal-engine, cast, CPP, Blueprint, question\
**Created:** [November 30, 2015, 5:23pm UTC](https://forums.unrealengine.com/t/c-interface-implemented-in-blueprint-fails-cast/340138 "2015-11-30T17:23:10Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![ZeroParadigm](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ZeroParadigm](https://forums.unrealengine.com/u/ZeroParadigm)\
**Post date:** [September 23, 2016, 8:42pm UTC](https://forums.unrealengine.com/t/c-interface-implemented-in-blueprint-fails-cast/340138/3 "2016-09-23T20:42:00Z")

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If anybody else stumbles across this issue. A solution and explanation can be found on this awesome post by Xarol

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

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