[C++] I wrote a visual studio extension to fix the annoying smart indenting issues around UE4 macros

Hey there.

First of all, thanks for creating this plugin. My ocd is much more calm now. :smiley:
Despite the fact how awesome it is, I’ve found a bug. Whenever I copy a code containing one of GENERATED_X()'s the very next
UPROPERTY/UFUNCTION macro along with property/function to which it belongs has extra indent.
9bNzFUF.gif

Pressing Ctrl+Z once/twice seems to do the trick, tho it would be way more convenient to not have to do that. :stuck_out_tongue:
Got any idea how to fix it?

PS. It works fine when I type whole that struct by hand
PPS. I tested it on latest version of your plugin.