# \[C++\] How do i set a function to be replicated over the network ?

**URL:** <https://forums.unrealengine.com/t/c-how-do-i-set-a-function-to-be-replicated-over-the-network/19772>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [January 28, 2015, 12:36am UTC](https://forums.unrealengine.com/t/c-how-do-i-set-a-function-to-be-replicated-over-the-network/19772 "2015-01-28T00:36:17Z")\
**Posts on this page:** 1\
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**Author:** ![Fredrum](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Fredrum](https://forums.unrealengine.com/u/Fredrum)\
**Post date:** [January 28, 2015, 4:06am UTC](https://forums.unrealengine.com/t/c-how-do-i-set-a-function-to-be-replicated-over-the-network/19772/2 "2015-01-28T04:06:57Z")

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I had trouble with this but then I’m a total noob.

Check out the Wiki for starters,

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

and doc’s about ‘RPCs’  
[https://docs.unrealengine.com/latest/INT/Gameplay/Networking/Replication/RPCs/index.html](https://docs.unrealengine.com/latest/INT/Gameplay/Networking/Replication/RPCs/index.html)

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