C++ Hot Reload vs HotReload vs LiveCoding

Yesterday I released C++ Hot Reload in fully plugin mode: GitHub - CppHotReload/UE4: www.hotreload.tech
Also updated the branch I’ve been using: https://github.com/CppHotReload/UnrealEngine/tree/4.23.cpphotreload

Did you find any issue?

Additionally I made another video: https://www.youtube.com/watch?v=G9WnryVNDDA